![]() Pokemon Mystery Dungeon Blue Rescue Team $29.99 The thing that enticed me was the cool concept of turning into a Pokemon and didn't have to be a trainer. Even though I really love the Red/Blue/Yellow/Gold/Silver/Diamond/Pearl games, I'm sorry to say that this one was too repetitive and overall boring. You wake up, you go outside to your buddy that says the same hello everyday, you get a help letter in your mailbox, you go to a maze dungeon, you go up the many flights of stairs, you talk to the pokemon, go back to the post office, they give you a prize for saving them, you get your buddy saying "we sure did well today, didn't we?" and go to sleep. It's boring. Anyway, I'll give you a list of why this one doesn't deserve the Pokemon brand name that we've come to love: -The same sayings from the buddy pokemon, again and again every "day". -You wake up and go to sleep before and after every mission, it gets tiring. Even if you don't complete any missions and you happen to wander into dungeon, when you come out, you still go to bed. -Stairs in dungeons are often right there in the same room with you, no challenge to find them or reason to go through the entire maze, you can easily escape to the next level if you want. That may be a good or bad thing. -When you meet the pokemon you are saving, you have to chase them around the screen and get them up against a wall so that your pokemon and that pokemon don't run circles around each other, just so you can click on them to talk to them. What an awful glitch, it's frustrating. -When a pokemon joins your team in a dungeon, you have to protect over them otherwise they will get killed. Unlike the other PKMN games, if they die in this game before you reach the end of the dungeon, you lose them forever. -When in a dungeon and your team-mates are under attack, you can't instantly move over to help them. The game demands that you wait your "turn" to move one space (that counts as an attack). This becomes a problem when you are toting a newly-joined pokemon that is lv1 who is four spaces away from you and is battling a lv15 pokemon. Your new member attacks, the cave pkmn attacks, you move 1 space. They will die by time you get there. -You get two letters of "How To's" in your mailbox per day. You'd figure this would be cool and you'd learn everything within five days or so. Not so! They send you about 20 letters to tell you even the most basic things, some which after my 30th mission, I STILL don't know how to do. I wish they would've gave you a big lump of them in the beginning, a giant "HOW TO" that would tell you everything, instead of sporadically getting them in the mail every once in awhile. I feel I'm not playing as well as I could be. They become so backlogged too, I'm on my 20th mission and they just sent me one on "how to move your character". O_o -The "Which Pokemon Are You" quiz was sorta cute, but I found myself often times not becoming a pokemon I liked. I ran through the quiz numerous times and gave any answer, but somehow kept getting Pikachu or Bulbasaur. I wanted to be something a little more exciting. -So, what about the graphics? Well, the only thing that is 3D is the post office and the clouds. Big deal. The sprites are like the ones in Diamond/Pearl, and the dungeons are as graphically plain as the caves in Gold/Silver (unfortunately the sprites and dungeons are what you see the most of). Diamond/Pearl had more 3D graphics than this game did. Overall, the dumbed-down and graphic-lacking simplicity of Mystery Dungeon appears like it was built for Game Boy Color. There is also very little of a plot to keep your interest and get you to pick up the game again. This game is a one-trick pony, when you've done one dungeon, you've done them all. If you still are interested in this game, please do yourself a favor and wait until it reaches the dollar bin at a used game store. ![]() Pokemon Mystery Dungeon: Explorers of Darkness $29.99 Not educational but my 10 yr. old loves it. Price was the cheapest I was able to find for this particular game. Add to that super saver shipping & it works for this Mom! ![]() Pokemon Mystery Dungeon: Explorers of Time $29.99 This game, along with its counterpart game, is actually much better than the Pokemon Mystery Dungeon games of the past (Blue/Red Rescue Team; which were really good in their own right). I'll grade all of the awesomeness, and what they could work on, with a grading system (A+ being the best, F- being the worst): Storyline (A-): A VERY engaging storyline! Though it shares many of the same premises as previous games (e.g. you're a human who turned into a Pokemon), you realize how much deeper the storyline goes after you play for a while: "Pokemon Mystery Dungeon: Explorers of Time/Darkness" really live up to the "Mystery" reputation this time, as you have a lot more mysteries to solve. In the previous games, the only things you tried to find out are: A. Why did you become a Pokemon, and B. Why are nature and Pokemon going out of whack? The same mysteries stand here, but with a LOT more added: you're partner pokemon (picked by how you respond to the questionaire) has a mysterious treasure, and you try to solve the mystery of that, as well. Other mysteries, including why a Grovyle is stealing time gears, and why certain other characters behave the way they do, are also intertwined; but, those are only the MAIN mysteries! Many other smaller mysteries like: is there really a cave behind the waterfall, or does a mysterious lake really exist, also present themselves! The mysteries are endless! The only real gripe I have with the storyline is the fact that they have so much story that they fail to tie some things up. An example is with Grovyle: what happens to him after all is said and done? What happens to his friends? It fails to wrap that up properly. Another somewhat gripe is that this story is of a slightly darker and more serious nature at some points: nothing to really be worried about, but it does get intense. Also, the ending makes you cry; of course, that's not really any different from the last games. Gameplay (B+): You have basically the same solid gameplay from the last games, but it seems harder in the dungeons. It's pretty easy to get your butt kicked in about the third dungeon you visit (which is not far off from the game's start!). However, few elements besides difficulty have been added to change up what the gameplay is from the previous games, which makes it seem like "same old, same old," at times. If not for the story, and how it affects the times in between the dungeons, this game would hardly be any different from the previous ones. That's not necessarily a bad thing, though: veterans will know what to expect. Though this RPG seems like it's live action at times, it is indeed turn-based in the dungeons (where you will spend most of your time). You wander around the floors trying to find the quickest way out of the dungeon, usually; though there are missions that other Pokemon will give you to ask to do other things (like take down a criminal). Dungeons are roughly designed like the last game: there are items scattered around, which you will try to collect, and stairs lead to the next floor and eventually out of the dungeon. Nothing wrong with all of that: it's fun, just not fresh. The VERY beginning of the game is also old-hat, as your starter and partner is chosen by how you answer questions to a quiz. Now, where gameplay REALLY shines in difference is with the new addition of Wigglytuff's guild, which is also where the story shines. You basically train in the guild, like a student would train at a school; a Loudred is your alarm clock every morning, for the most of the game, your characters eat dinner before the night is through, and there is a lot of fun interaction. There is also a "sentry duty" mini game, that requires your stylus; other than that mini game, however, control with the stylus is optional (which is a good thing). You can also read a couple of diaries from other guild members, getting their thoughts on the situation, and interact a lot with the townsfolk; the most fun comes out of learning how everything works. You can see where creativity went into it, as they left no questions unanswered this time. You can also hatch Pokemon eggs in the game this time, though the process is kind of boring until you get the new Pokemon. Overall, the gameplay is great; it's just not very new in the dungeons, which isn't too bad, but kind of repetitious. Music (A): The music in the Pokemon Mystery Dungeon series are often a lot better than traditional Pokemon Game music. This game is no exception, as there are some FABULOUS musical scores here! Each melody fits the mood of the dungeon, and is immersive, practically inviting the player to exploring the world to the fullest! There are a couple of tunes that are repetitious (Treasure Town's song comes to mind), but most of the music is pretty solid as far as games go. Veterans will even recognize one song as a creative remix and combination of many songs from the last game (which sounds pretty good)! Graphics (B): When I played this game, I often felt that most of the graphics screamed, "Been there, done that!" It's kind of hard to top variety in area graphics, considering that the first set of Pokemon Mystery Dungeon games were all over the place (volcanic areas, snowy mountains, etcetera); but most of the graphics screamed, "rehash" from the last games. There's nothing wrong with the graphics, as they are pretty enough (though boring in longer dungeons, at it usually only differs from dungeon to dungeon), but veteran Pokemon Mystery Dungeon gamers might find most of them uninspired. Even the town looks pretty much the same, save for the addition of a few new shops and stuff (some of which, I never even use). This game's saving grace in graphics are that a few fresh ideas were thrown in (the Crystal Cave level, Nightmare levels, and Grim Future levels), which does add a hint of unpredictability; very fun! However, original level designs were far and few between this time. A shame, really. Characters (A+): Character design was great! A lot more characters were mixed in here, and with greater importance: just about every character had an interesting role! Wigglytuff makes for a humorous guild master, yet he's smarter than he appears; Chatot, Wigglytuff's assistant, usually stands as your real boss, as he's pretty bossy, but he's also funny at times; Sunflora plays one of those "omigosh" girls, who use valley expressions and stuff; Bidoof is like an easily-excited sympathizer, as he was the newest member before you came along; and there many others! Sometimes, other characters will even tag along with your own in the dungeons: a refreshing experience! All of the characters will capture your interest, and make the gameplay FAR more interesting this time around. Replayability (D): As far as replay values go, this game doesn't have much to offer; one of its biggest mistakes is having you move out of the guild after you "graduate," which immediately saps away most of the charm of the game. Once you truly complete the story, the most you can do is go after legendary Pokemon; a good challenge, I suppose, but just not as exciting. You can also continue to accept missions from the boards, but what's the point once you reach the highest rank? I think the programmers suspected that replay values wouldn't be too good, which is why they made the length of the game so long. Sadly, the best replay value you will find is restarting the game from scratch; and that's not even as fun, since the story becomes predictable at that point. Overall (A-): Though this Pokemon game isn't a hundred percent ground-breaking, it's still great as games come. You'll be entertained for hours, solving mysteries and finding treasure; 'cause, let's face it, when is hunting for treasure NOT fun? Very creative, with inspired characters! I recommend this game to Pokemon fans and non-Pokemon fans alike, as this is a fun way to spend a boring afternoon. ![]() Pokemon Mystery Dungeon Red Rescue Team $29.99 This is a great game! You play, not as a Pokemon Trainer, but as a Pokemon! You take a personality quiz, and that determines what Pokemon you are. (I am a Charamander.) Then you choose your partner, (I chose Pikachu) but it can't be the same type as you. (No Squirtle, Totodile teams. Sorry.) I really enjoyed this game. Some parts, I even felt the uneasyness, the fear, the anger. And sadness. Let me say something- how many Pokemon games do you have where someone cries for you? How many? Zero? I thought so. In this game, and the sequel, the partner actually cries for you. Yes, CRIES for you, when you have to leave! The last scene is very touching, and many people have cried over it. I felt like someone took a knife, and tore it through my heart. I was going to cry! And I almost NEVER cry. Even when the main character wishes to go back, I wished to go back! I didn't wanna leave my broken-hearted partner left behind! I was very overjoyed when "I" came back. This game is very cute, and bring some kleenex. But overall, enjoy this wonderful game! |
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