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Infinite Undiscovery
Infinite Undiscovery

$19.99
Sometimes, being a good girlfriend means sitting on the couch and watching him play a game or playing a game together. I'm a moderate gamer; the new controls are generally more complicated than I'm willing to commit to. He is a hard core gamer. Some games are easier to watch than others, and some are easier to play. This review is not for the hard core gamer. This review if for the girlfriend (or boyfriend, who am I to judge?) that sits on the couch and watches.

From the start, this game is somewhat frustrating. The female lead, Aya, comes off as bi-polar and a bit crazy. The next set of characters to join your party are child twins, Rico and Rucha. I don't think it would be possible for the two of them to not be annoying. Aya gets a little less psycho as the game goes on, and the characters improve drastically from team you start off with, even though there is plenty of annoying and crazy to come. But, it's not the annoying characters that make this game so frustrating.

You would swear that save points are expensive to make, at least if you go by this game's total lack of them. It's one thing to have to fight a boss more than once, but it's a whole other level of annoying when you have to replay the 20 minutes to get that boss every time you die. Oh, and don't get me started on that stupid magic fog swamp. I get it, it's a puzzle and it's supposed to be hard, but it shouldn't be so hard that it makes you want to quit the game. These small hour long detours in frustration are nothing compared to the agony of the final battle. I don't think I'm giving away too much if I say you have to fight about half a dozen moderately difficult enemies before you hit a save point. After several, and I mean several, attempts of being thwarted at various rooms, we did something we both loathe. We left the castle and fought random enemies until we leveled up. That was three or four hours of not very much fun. Alas, it did work, and we were able to finish the game.

We took longer than some people did to finish this game, it timed in at about 35 hours, but because of the several failed attempts, I'm sure we played it for over 60. The game was a great effort, and at times the story intense enough for me to not want to turn off the game, but overall there was something lacking. I know there were several side quests we completely missed, but I don't think that is the reason I didn't feel satisfied when it was done. The game was lacking something, but I can't figure out exactly what.
The Infinite (Problems of Philosophy Their Past and Present)
The Infinite (Problems of Philosophy Their Past and Present)

$39.95
The opening history is informative, interesting and useful. One learns much about Aristotle's conception of the infinite; Cantor's rival conception and the numerous positions between them. There are helpful and helpfully brief explanations of ordinals, the LS theorem and the Goedel results. However, the parts of the book in which the author presents his own positive view are a mixed bag: this reader found them to be only partially illuminating and highly repetitive. One wants to know much more about what it is to be "shown" something which, when one tries to say it, is strictly speaking false--and mere invocations of Wittgenstein aren't all that helpful here. One wonders whether the author really knew what he meant by this idea. I found the repetitive final chapters dragged, and in places bordered on the tedious.
Infinite
Infinite

$52.98

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