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Warhammer 40K: Fire Warrior
Warhammer 40K: Fire Warrior

$14.99
Although it's cool to see the various foes of Warhammer 40k up close, this game is dated, with crude graphics and sloppy mechanics. The UI in particular is very poorly designed - with large, maze-like areas and no objective markers or reminders, getting lost is nearly inevitable. On top of that, the weapons work unpredictably and poorly - even rifles have extreme inaccuracy and do miniscule damage, requiring almost a clip of ammunition to kill a single opponent.
If you're looking for a fun first-person shooter, this game is not for you. If you just want to run around in the Warhammer 40k universe....well, there might be better ways to do it, but this game will do it. Don't expect good graphics, though.
Fire Warrior Warhammer 40,000
Fire Warrior Warhammer 40,000

$19.99
I got this game as a gift and really enjoyed it, at least the first half or so. It's got some really good voice acting and a compelling plot, assuming you have some idea what Warhammer is about. In terms of game play, it is very much like a poor man's Halo. The graphics are serviceable, if a tad weak. The game play is fast paced in the beginning, but slows down later on when you fight one or two strong enemies instead of waves of weaker ones. The game is a bit too realistic at this point, making the weapons that have the stopping power you need fire very slowly. It makes a lot of fights just a matter of firing off a shot, stepping to the side, firing another, stepping back, firing again, repeat, repeat, and repeat. You can only save at the end of each level, though you do get checkpoints in level.

The enemy AI is a bit on the weak side at times, which isn't always a bad thing. As difficult as it is to control a FPS on a console, the game would possibly be too hard with smarter enemies. Still, having them stand in a corner and do nothing while you snipe them from just outside the range that triggers them is a tad lame.

Remember, I mentioned liking it for the first half or so? Well, that is due in part to the arrival of the final enemy models, who have the distinctly annoying ability to teleport in directly in front of you, firing their weapon at point blank range. It makes the last half of the game an exercise in memorizing where the last guy to blindside you warped in so you can usually trigger him, back off, and blast him. Sometimes it doesn't work and you're just taking cheap hits.

Another cheap move is portals that form to block doors. They don't just stop your progress, touching one is instant death. If that weren't annoying enough, they appear over doors sometimes with almost no notice. You can just be walking forward in the game, suddenly a portal covers where you're walking and you die instantly. It's even more fun trying to judge when the portal has dissipated enough for you to pass. You can either wait a long time for it to clear completely, or hope that it's not still deadly. I'm all for a long, difficult game, but artificially padding it by using extremely cheap tactics and checkpoints that make you wait minutes for events to happen before you can move on is not fun, just frustrating.

The real thing that dooms this game is the glitches. I've never seen this many glitches in anything but an online PC game. If you're going to make long levels with few checkpoints, it is wholly unacceptable to repeatedly get stuck in walls, behind things, or get killed because a level requires near perfect performance, but also fails to register multiple direct hits on an enemy (animated, but no damage). What's more, if you do need to restart a level you have to do it from all the way at the beginning, you cannot restart from a checkpoint unless you die. This all adds up to a lot of wasted time unfairly being forced to replay the same level over and over again. Wicked awesome!

Despite its faults, this really is a pretty fun game. If it had better play testing before its release this would be a real winner. As it is, it avoids being bad, but crawls in somewhere slightly above mediocre.
Fire Warrior (Warhammer 40,000)
Fire Warrior (Warhammer 40,000)

$7.99
To start off, the number one thing which puzzled and annoyed me, is why did the author portray Kais, tha main character, as almost immortal. He kills entire Imperial Guard armies, Space Marines,Chaos Marines and Deamons without as much as a scratch on his armor. In C.S. Goto's books, Space Marines were portrayed as they should be. Powerful, vigilant and able to take great amounts of enemy fire. Not get killed by a few pathetic tau pulse rifle shots. If the book had more balance to it, Kais would have met his bloody end on his very first encounter with the renowed Ultramarines. Just shameful how weak the Space Marines are in Spurrier's book. It didn't matter if Kais was possesed by a deamon or not. He should have been killed like his fellow Fire Warriors were.Under the overwhelming lasfire from the Imperial Guard,on his initial drop-off on the planet Dolumar.
Tau Empire Firewarriors Warhammer 40k
Tau Empire Firewarriors Warhammer 40k

$35.00
Includes 12 fire warriors for the Tau Empire army for Warhammer 40k. All plastic and alternative weapon options. A must have as a core unit.

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