![]() Dragon Wars - D-War $14.94 Is one's life preordained? Can one's destiny be changed without consequences? Can Fate be reasoned with? Is death the end of hope? These are philosophical questions that permeate this film. From a tranquil Korean village lost in the centuries of time to a modern metropolis, the Story of Buraki and the Good Imoogi unfold. This is the story of two ancient Korean serpents who sought the Yeouiju, a mystical orb from heaven which would transform one of the serpents into a dragon. You have the love story of Ethan and Sarah which began in that Korean village when they first faced their destiny as young lovers, Haram and Narin. Unfortunately, their decision to defy their destinies ended in tragedy and allowed Buraki time to create an invincible army. The war between good and evil waged as Ethan and Sarah fought to survive. Finally, the epic, climactic battle between Buraki and the Good Imoogi came down to Ethan's bravery and Sarah's ultimate sacrifice. In the end as Ethan watches the Celestial Dragon ascend to the heavens, he says good bye to Narin, his true love and Bochun, his old master and friend. Now, he faces his destiny alone for the first time. Hyung Rae Shim wrote and directed this film. Steve Jablonsky composed the musical score. The film ends with Arirang, an old Korean folk song, played by the Seattle Orchestra and sung by a choir of ninety members. It was an appropriate way to end this film. In ancient myths and legends, the hero does not always live happily ever after. At the end of the story the hero is scarred and faces an uncertain future. His song of life takes on a different cadence. ![]() Dragon Wars - D-War [UMD for PSP] $14.94 Is one's life preordained? Can one's destiny be changed without consequences? Can Fate be reasoned with? Is death the end of hope? These are philosophical questions that permeate this film. From a tranquil Korean village lost in the centuries of time to a modern metropolis, the Story of Buraki and the Good Imoogi unfold. This is the story of two ancient Korean serpents who sought the Yeouiju, a mystical orb from heaven which would transform one of the serpents into a dragon. You have the love story of Ethan and Sarah which began in that Korean village when they first faced their destiny as young lovers, Haram and Narin. Unfortunately, their decision to defy their destinies ended in tragedy and allowed Buraki time to create an invincible army. The war between good and evil waged as Ethan and Sarah fought to survive. Finally, the epic, climactic battle between Buraki and the Good Imoogi came down to Ethan's bravery and Sarah's ultimate sacrifice. In the end as Ethan watches the Celestial Dragon ascend to the heavens, he says good bye to Narin, his true love and Bochun, his old master and friend. Now, he faces his destiny alone for the first time. Hyung Rae Shim wrote and directed this film. Steve Jablonsky composed the musical score. The film ends with Arirang, an old Korean folk song, played by the Seattle Orchestra and sung by a choir of ninety members. It was an appropriate way to end this film. In ancient myths and legends, the hero does not always live happily ever after. At the end of the story the hero is scarred and faces an uncertain future. His song of life takes on a different cadence. ![]() Dragon Age: Origins $59.99 1) Go EA for making a game that is not complete w/o purchasing add-ons. You can't even get all the achievemnts w/o purchasing add-ons. I personally don't know how MS allowed that, but. . . 2) Graphics are ok, but I am also a person that would rather have gameplay over graphics, so they didn't bother me. I still thought they were good. 3) Way, way, way too many audio glitches on my end. 4) Sure, dialog is great, but there needs to be a limit. As a preface, I am a neurotic completionist, hence my achievement complaint, so I am not your average lets just get this over with thumb twitcher looking for my next adrenaline fix as another reviewer wrote. Here is where I will pre-defend myself against the RPG freaks. It seems like too many "hardcore" RPG'rs get off on saying I spend X number of hours playing this game. Another is, sure it may not be great, but think about dollars per game time, and it is worth it. I do not count tons of 10 min conversations as game time. Also, I do love character delevolpment and background story, but this game takes it way too far. Also, when you push a button to get to the next sentence, sometimes it takes you to the next sentence, and sometimes the entire story ends. See point 8) for more on the dialog complaint. 5) Tactics. The tactics are fine for people that don't want to micro-manage and a good idea, BUT I all too often found the basic AI running the characters to be way too flawed. Too often, my guys would just run off the screen into big fights, so throttle them back right. Then they will just stand there and let people hit them. Seriously, no matter what the setting, if one guy comes in between your 3 non-active characters and starts hitting them, they should hit them back. They would also just watch their buddies get beat on while they are in melee range. I found ranged to be the best usually and default to be about worthless, as well as "agressive" I think it was. 5b) I did have this same complaint with mass effect about the AI being generally stupid. I enjoyed it much more though. Although the expansion was a total rip off. 6) Moving around. This was atrocious! On games like this, I should be able to "warp" or whatever to any place that I have been at anytime that I am not fighting. But no, there are many times that you have to walk and walk and walk, only to wait for a map load, so you can walk and walk and walk to the far end of the new map to the point where you can finally "fast move." Again, here is a great example where the diehards like it b/c "It took me X hours to beat." Keep in mind, once you get to a destination, it may take you another walking across a map, loading a new map and walking across another before you get where you want. I remember one time it took me about 15 minutes just to get to a place that I had already been to talk to a person that I had already talked to just to do a side quest. 7) Active quest. If I set a quest as active, it should always tell me where to go if my character knows the location. I may not remember where jonas was, but it will only tell me where he is if I am in the same "suburb" of a town that he is in. Again, if I (my character) knows that he is in place X, then give me an arrow leading me to place X. I don't actually want to memorize 20 hours of dialog just to complete a side quest. 8) Replayability. HORRIBLE HORRIBLE HORRIBLE. I already know the general storyline, so most of it I may not want to listen too, but it may still take me a minute just to skip through the story. It took me about 14 hours on the replay, and I bet at least 10 of that was story. I am serious about that too. I just want to repeat, "Shame on you EA" for making add-on purchases mandatory to completely finish a game. ![]() D-War : Dragon Wars (Music From The Motion Picture) $16.99 Original Soundtrack to 2007 Korean Blockbuster. 17 Tracks. 01 Imoogi 02 The Legend Awakes 03 Village Attack 04 Love Theme 05 Yeouijoo 06 General And His Army 07 Second Life 08 Destiny 09 Battle In The Sky 10 Hypnosie And Flashback 11 Cafe Attack 12 Rooftop Showdown 13 The Altar 14 BurakiI 15 D-War 16 ArewellL 17 Arirang (Ending Title) |
|