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BALLY CAPT. FANTASTIC (COMMERCIAL) PINBALL MACHINE RUBBER RING KIT WHITE
BALLY CAPT. FANTASTIC (COMMERCIAL) PINBALL MACHINE RUBBER RING KIT WHITE

$24.87
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Abram Games
Abram Games

$50.00
Over a remarkable career that spanned more than sixty years, Abram Games was a leading voice in 20th-century British graphic design. A modernist who used graphically charged symbols to catch the eye, he designed posters, signage, packaging, and other ephemera for such giants as the BBC, Shell, the Financial Times, Guinness, and the London Underground. During World War II, he was England's official war poster designer, a position from which he oversaw the design and production of hundreds of posters calling on Britons to stand fast and support the Allied troops. Abram Games: His Life and Work is the first monograph on this design legend whose work helped to define the look of modern English culture.
Zap!: How to Draw Fantastic Sci-Fi Comics
Zap!: How to Draw Fantastic Sci-Fi Comics

$19.95
For a species that can't know what the future holds, we seem to have reached a pretty good consensus on what tomorrow will look like. In trying to nail down that aesthetic, I picked up "Zap! How to Draw Fantastic Sci-Fi Comics" by Bryan Baugh. It's meant to teach artists how to create robots, aliens, cyborgs, androids, and even something called a space gorilla. But the best part is its chapter on the history of sci-fi comics. Among its most interesting points:

A great definition of sci-fi: "deals with fantastic circumstances that are scientifically plausible based on current scientific beliefs and theories." (If you substitute the word "outdated" for "current, you actually get a succinct definition of steampunk and other retro-futurist art movements.)

The difference between "space opera" and "hard science fiction" is that the former leans more on "feeling," and the latter on "thinking." So in a hard sci-fi work, detailed gears/wires/moving parts are shown to help create a sense of realism; "this could really happen," the audience thinks.

The 1920s marked sci-fi comics' rise to prominence, a time when society was feeling optimistic. The art reflected these feelings, and Baugh states "the depiction of futuristic technology was always shiny and flawless. Spaceships were sleek rockets with elegantly curved fins. Astronauts wore flashy jumpsuits, and robots often had the decorative look of walking jukeboxes."

The reason Star Wars appeared so realistic is that while all the ships and outfits were futuristic, they also looked worn, with scratches and dents. The result "was a completely make-believe sci-fi world that had a gritty, real feeling." The work has cast a long shadow on images of the future through today.
Dirty Oak Stain Game Chair / Pool Cue Billiards Barstool Chair
Dirty Oak Stain Game Chair / Pool Cue Billiards Barstool Chair

$189.88
Oak finish wood spectator billiard bar stool chair, this chair features a fabric upholstered seat and back with cup holders and cue holder in the arms. This listing is for one billiards barstool chair! Dimensions: 27-1/4"W x 24"D x 44"H

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