![]() Barbie Wizard Of Oz Wicked Witch $39.99 The Doll was fine, but the package was damaged. The thing that makes the Witches Cackle did not work. Not real happy. ![]() A Witch's Tale $29.99 A Witch's Tale for the Nintendo DS is a great game in my opinion & you don't have to be a kid to enjoy it! I love how the whole game is controlled by the stylus and wow! the art in this game is fantastic! Plus the music! (need to get the soundtrack!!) This game is perfect for the Halloween month! The characters in this game are mostly female, which is wonderful because there aren't many RPGs like this. After you finish the game, there's more! That's all i'm gonna say! The story is sweet & kind of sad. I hope NIS AMERICA will make A Witch's Tale 2!! The only thing I wish they could've changed in this game is the Battle Mode. It's not that bad, but needs more excitement. This game can be easy at times, but it can be hard too! Trust me, it's defintely not 'really easy'. Hardcore gamers might not enjoy this, but for the casual, average, or the kind who just love the fun of a game will enjoy A Witch's Tale! ![]() The Gates to Witch World (Witch World Chronicles) $18.95 The Gates to Witch World (2001) is an omnibus edition containing the first three Witch World novels, including Witch World, Web of the Witch World, and Year of the Unicorn. It depicts a world of magic and menace. Witch World (1963) is the first fantasy novel in this series. Simon Tregarth -- once a Colonel in the US Army within Occupied Europe -- had unknowingly been caught up in a black market deal. On the basis of perjured testimony, he was courtmartialed, stripped of rank, and imprisoned. When released, he became that of which he was falsely accused, a dealer in illegal merchandise. Then his path crossed that of Hansen and now the Organization is after him. He has been on the run for some time and has left a few dead pursuers on his back trail, but is tired and sleepy. Now he faces Sammy, who is more dangerous than the others. Tregarth stops in a restaurant to eat a pleasant last meal and is accosted therein by Doctor Jorge Petronius, who is well know in some circles as the man who can make you disappear. Petronius offers his services in exchange for whatever remains of the $20,000 brought from San Pedro. Tregarth accompanies Petronius to an ancient little house and is told the legend of the Siege Perilous. "One takes his seat upon the Siege and before him opens that existence in which his spirit, his mind -- his soul if you wish to call it that -- is at home." At dawn, Tregarth sits on the stone and disappears from this world. Tregarth is spilled out to sprawl face down of the thick wiry turf of a gray-green moor. Behind him are two rough pillars of reddish rock. He walks directly away from them across the soggy turf. As the sun rises, he hears a horn calling and cautiously moves in that direction. He sees a woman pursued by thin, white hounds and then the masters riding on horses. The animals and men corner the woman and one of the men takes a weapon from a holster on his belt and raises it toward the woman. Tregarth shoots him out of the saddle. Thus Simon Tregarth meets the Lady Jaelithe -- although he was not to learn her name for some time yet -- and is introduced to the Witches of Estcarp. He soon meets Koris, Captain of Estcarp's fighting men and Prince of lost Gorm. Together, these three battle an invasion of evil from another worldline: the Kolder. Web of Witch World (1964) is the second fantasy novel in this series. Simon awakes with a sense of unease. He reaches for Jaelithe. Then she cries "Loyse" and they both dress to ride. Loyse has been enspelled by some power of the Kolder. When Simon and Jaelithe reach the shore, they find a dead woman and a foreign ship far from shore. Loyse has been taken into Karsten for Duke Yvian. Jaelithe goes to the Council of Guardians to demand the restoral of her gem. They refuse, claiming that her current powers are only a shadow of her former might. Jaelithe goes into retreat to study her new powers. Koris rages at Loyse's captivity, but Simon counsels something other than a foredoomed raid into Karsten. He suggests an oblique approach through Verlaine. They infiltrate the hills, decoy the Verlaine forces to the shore, and enter the tower through a hidden entrance. Then Simon finds that Fulk has something of Kolder within his mental processes. Fulk is not possessed like the Kolder dead-alive slaves, but has a Kolder presence in his mind. When cornered, he commits suicide rather than allow Simon and Koris to take him alive. Simon, Koris and eight others from Estcarp shapechange to resemble Fulk and his people. They sail to Kars and are invited into the citadel. Other Estcarp troops infiltrate around the city. Then the blank shields of Yvian turn against each other, seemingly upon the orders of the duke. In the fighting, Simon and Koris discover the duke dying in his chambers. And both Loyse and Yvian's mistress Aldis have left the city. Year of the Unicorn (1965) is the third fantasy novel in this series. The Great Compact with the Were Riders -- sorcerers and shapechanges -- calls for twelve and one brides in exchange for their services. Now the war with the Alizon Hounds is over and twelve brides are selected. The brides are brought to Norstead Abbey on their way to the Were Riders. Gillan is approached by Lady Sussia and told about the fears of Lady Marimme. When Lord Imgry informs Marimme that she will be the last bride, she has hysterics. Gillan administers a herbal infusion that will calm her and put her to sleep. When the brides leave the Abbey, Gillan goes with them as Lady Marimme. Later, Imgry discovers the imposture and threatens her. Yet she counters with the need for the party to meet the Were Riders in the Throat of the Hawk at the agreed time. When Imgry turns the brides over to the Were Riders, Gillan finds herself seeing double. Sometimes the camp ground seems rich and luxurious, but other times she sees it as a wasteland in winter. Then the brides are sent out to select their husbands. The cloaks spread on the ground seem elegant, but Gillan also sees them as rather plain and marked with runes. She is attracted to one tucked away in a corner and takes it. Thus she chooses Herrel as her husband. Herrel comes to meet her and asks what she sees. When she describes the real appearance of the cloak and himself, he tells her to try to see the illusion instead. The Riders would be angry if they discover that she is witch born. Although the Witch World series is now considered fantasy, the first novel does not differ significantly from much of the author's science fiction. The "magic" powers of the Estcarp witches may just as well be psionic talents such as in the Warlock, Janus, and Forerunner series. Moreover, the "magic" exists side-by-side with technology, both native to Estcarp and imported from Earth and wherever the Kolder come from. It is difficult to find anything in the first novel that isn't just as much SF as the Pern series. This omnibus covers two parts of the Witch World: Estcarp -- and its neighbors -- and High Hallack. The next omnibus volume -- Lost Lands of Witch World -- introduces Escore and the children of Simon and Jaelithe. Read and enjoy! Highly recommended for Norton fans and for anyone else who enjoys tales of magical talents, armed conflict, and true romance. |
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