Words Junction     Two Words, One Answer. RSS 

Line Rider Game

[ Yahoo! ] options
Amazon Logo
  Search Amazon:

Matchbox Sports Cars Mercedes-Benz SLR Mclaren #13 Deep Black Detailed Diecast Scale 1/64 Collector
Matchbox Sports Cars Mercedes-Benz SLR Mclaren #13 Deep Black Detailed Diecast Scale 1/64 Collector

$5.40
Matchbox Sports Cars Mercedes-Benz SLR Mclaren #13 Deep Black Detailed Diecast Scale 1/64 Collector
Hot Wheels Real Riders Custom '69 Dodge Charger Series 7 PURPLE 5/6
Hot Wheels Real Riders Custom '69 Dodge Charger Series 7 PURPLE 5/6

$95.00
The most popular series of the '80s is back, but with an added twist! This time we'll use Spectraflame paint and some HOt Wheels vehicles that have never featured Real Riders tires before! After all these years, there are still no other wheels that look and feel like the real thing!
Developing Online Games: An Insider's Guide (Nrg-Programming)
Developing Online Games: An Insider's Guide (Nrg-Programming)

$49.99
This book focuses on the elements necessary to develop a successful launch of an online game. In order to have the successful launch, the book looks at what needs to be considers in creating the game from the development team's point of view. The assumption is that you know how to code, you know what kind of game you want to create and you have the resources to create one. But this is the toolbox for the pre-launch, launch and the post-launch. It is an interesting look at the theories behind creating your game for longevity. The post launch is probably the most interesting phase from this point of view.

"It isn't your game, it's the player's game."

This has been written more for Persistent World Games as they need a community for them to thrive. There are chapters that look at how to build these communities and nurture them so they continue playing your (or is it their?) game. One chapter looks at the different players you will encounter that can help, hinder or downright sabotage the success of a game (the 3 broad groups are aptly called Barbarians, Tribesmen and Citizens).

This book is also worth a look for the Online Timeline starting in 1986 and the anecdotes from games that worked and games that didn't. You might chuckle a bit in remembrance of some of the events mentioned, like the first testing of Quake in 1995. If you are looking to develop a game that has a following, there are definitely some tips here worth knowing about.

Ghada
www.ZoDAL.net
New Zealand
Line Rider 2: Unbound
Line Rider 2: Unbound

$4.99
I am very disappointed in this program. I bought it for my son who loves Line Rider both on the internet and on the DS. But, he couldn't get it to load on his computer, and now he can't install it on any other computer because the code can't be used again. [...]

  • This site is made for inspiring you widh some new idea.
  • This site is link-free.
Relativity Rank
Access Leaders
Search Word
RandomCatalog
Date
Category