![]() Tom Clancy's Ghost Recon Advanced Warfighter 2 $19.99 Well, it was certainly a well made game, and i'm sure that thought was put into it. there are several pros and cons to this game i should address however. Graphics: 9/10 gorgeous on the psp, lush surroundings, varying level design, and large levels all add to the atmosphere, no complaints in this department, it even has a fairly decent fog of war. Controls: 8/10 For a first person/over the shoulder shooter on the PSP, the controls are fairly decent, having already played and beaten Gun Showdown , these were nothing new. The psp, lacking a second thumbstick, has been harsh on FPS/3PS genre. Nevertheless, the controls worked. There are some complaints though, weapon switching is slow and awkward as is weapon mode switching, this can can get you killed if you need to switch your weapons in a firefight. AI: 3/10 Nothing bright, or accurate either, the only time i got killed was making stupid decisions, or trying to switch weapons in the heat of battle. Sometimes an enemy will have seen you, but will simply run around for a while giving you ample time to kill him (they don't have much life, 2-3 shots can take most enemies out). Many enemies won't see you until you're fairly close either, if you use your scouting drone to look ahead in the level, you can simply pick off most enemies from a distance without any trouble, they'll rarely hit you unless they're close enough. Gameplay: 3/10 Beat the game in all of 3 days, it was well made and published, but very little replay value, and very short in total, not a whole lot for your money. for the FPS fans out there, i would suggest SOCOM U.S. Navy Seals Fireteam Bravo or SOCOM U.S. Navy Seals Fireteam Bravo 2. Both have much more gameplay, replay, and unlockables. Speaking of which, this game has no unlockables to offer, besides being able to replay previous levels, there is only one difficulty level, so no way to play it again on a harder difficulty. After the game was done, i didn't know what else to do, (multiplayer is only ad-hoc: see below) Multiplayer: --/10 No online multiplayer, just ad-hoc, which is alright i guess, but only if i had friends who would put up the money for this game. It seems it would work, so i give it a hypothetical 8/10 so what can we conclude? if this was rentable, go for it, borrow it, it's not very rewarding. The gameplay, although decent, is very quick, and not worth more than $5-10. I wouldn't suggest this game. ![]() Tom Clancy's Ghost Recon Advanced Warfighter 2 $29.99 Great game. If you have ever played any of the previous Ghost Recons then you already how difficult it is. great great great story line. 10/10 ![]() Tom Clancy's Ghost Recon: Advanced Warfighter $19.99 Tom Clancy's shooter again disappointed everyone who was fascinated by the old game they created, which offered people lots of great time such as "Ghost Recon". Backward Warfighter again owned new technique, new toys, and new graphic, which is just pretty, but the content is absolutely not suit the title of the game. Your teammate are so dumb that they can't follow your simple command, and they can't even follow your pace! This is very annoyed, and shows again how sloppy this game is. UBI still don't want to solve their biggest problem,AI. The reason why I gave this game two star instead of one is mainly because I don't want to be too harsh to a game series that I used to love. ![]() Tom Clancy's Ghost Recon: Advanced Warfighter $19.99 The Ghost Recon franchise, after the disappointment that was "Ghost Recon 2," returns to what works (including a first-person perspective!) with "Ghost Recon: Advanced Warfighter." The plot is typical of a Tom Clancy game: that is, a [terrorist group/rogue warlord/enemy mole] is threatening [national security/a government official/to start World War III] and you are [an elite operative/special forces soldier] that has to stop him. Let's be honest - you don't buy these games for the plot, you buy them for the action, tactical action at that. GRAW delivers with good gameplay; good enough that the nonsensical plot (and rather swift, unfulfilling ending) is almost forgotten. The graphics are decent for the PS2, and the AI - both allied and enemy - is a good step above previous GR games. Allies will fire around corners, enemies crouch to fire a few rounds then dart somewhere else. This actually balances pretty well, because although the enemies are much tougher your allies now behave like the special forces they are (and not the inaccurate idiots that passed for them in GR2). The tactical aspect that was missing in GR2 is back here, while retaining its fairly easy use system. There are two ROE modes - recon and assault - as well as follow, guard and attack commands, all of which can be issued as "Go!" commands a la "Rainbow Six." Your teammate is smart enough to use discretion when it comes to grenades, planting explosives, sniping and the like. Yes, I said teammate, singular. With the exception of a few missions where you run solo, you command the two-man Alpha team. There is usually another team - Bravo - that is operating on the same battlefield with its own objectives, although you end up working together many times, although you don't directly control them. Various support methods - artillery, a sniper team and an Apache, among others - are available in some missions. They have limited functionality, usually to do a specific task to forward the mission, but can be devastating if used correctly. One thing I miss is the ability to pick your gear kit for each mission. In GRAW, you are given a set kit for each mission. Usually it works, but I find myself missing the sniper rifle more times than not. Speaking of which, the "hold-your-breath" feature to balance your shots is back, making sniper rifles useful again. The way that GRAW gets around the gear kit issue is you now carry two primary weapons into combat (a battle rifle and a sniper rifle/sniper grenade launcher/bazooka, usually) and two items (usually grenades/grenade launcher and a pistol/demo charge). Toward the end of the campaign, however, you're stuck with just a rifle, which makes no sense because if you order your ally to attack in those missions he can whip out grenades and a rocket launcher. Another thing that is missing is the ability to lie prone, although the environments you fight in, particularly the Mexico City missions that make up 75% of the game, are not conducive to lying down anyway, so you don't miss it as much as you would think. All in all, GRAW takes Ghost Recon back toward its roots, which is a good place to be. It just needed to go a hair further. |
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